#pragma once
#include "Actor.h"
namespace mini
{
	struct Plane
	{
		float mdata[4];
	};

	class CClipPlane : public CActor
	{
	public:
		CClipPlane(float a, float b, float c, float d);
		virtual ~CClipPlane();
	
	private:
		virtual void updateFrame(float fDeltaTime) override;
		virtual bool initlalise(const std::string& file, const std::string& materilaName) override;

		Plane mPlane;
	};
}